Maybe things will change once CZTR is complete and there's a good target to build realistic 4x/32bpp sprites against, or possibly the 2x Foster-style movement will become more than a one-man show - one useful thing with more people using the GoRender workflow is it's very easy to upscale those sets to 2x if it becomes a more common setting. This then discourages people from filling in the gaps, as not only does it require people to spend time drawing or creating/maintaining tools to produce higher-resolution sprites in reasonable time, they also need to be willing to become iconoclasts who are happy just building what they want to build and rarely seeing it in recommendation lists or screenshots.īack on topic, I think there's not really a move toward 32bpp, if anything there's quite a bit of resistance against it. And unfortunately there's a large (and very vocal) part of the community who don't like this mix-and-match between resolutions, even if the art styles are similar, so you know if you create extra zoom sprites your set is going to end up being a very small-scale niche any time someone recommends it or posts a screenshot there will be an inevitable "ew, 32bpp" response. This then leads to the situation where if you cannot feasibly create an entire base set you will end up only creating some things in increased resolution. The CZTR team are closest, although it's a conversion rather than a base set the components are split well enough that anyone who wishes to create addons in a similar style will be able to mix and match. (Assuming you're going to want to play with something more than a vanilla baseset once you have those extra zoom or 32bpp tiles). The problem IMO is unless you're prepared to take some kind of labour-saving shortcut like upscaling OpenGFX or using very simple objects, it's not possible for one person working alone in their spare time to create full sets of high resolution graphics, especially at the standard expected for modern NewGRF development. As I recall Zephyris created zBase mostly as a response to seeing people create a few incredibly detailed sprites but never get close to a full base set, and decided it would be better to have a whole set at "good enough" quality than neverending piecemeal. It is a shame that nothing's really moved on since Zephyris created those base sets.
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